
Lock out
Viziam
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Posted - 2009.06.16 02:44:00 -
[1]
Lock out -- 51,494,191 skill points
Skill List
This character's done a fair bit of everything in the time I've owned him. As such he's not the most specialized, but he can be quite useful nonetheless. I used him primarily for PVE and industry (freighter production), but I'm sure he can be easily adapted for PVP or anything else you may desire.
He has a non-negative wallet balance (0.00), a high security status (5.13), no kill rights, and high standings with several Amarrian/Gallente NPC mission corps (more on that below.)
Neural remap is available.
He has 5 total clones (4 jumpclones, all in high sec space) with several nice sets of implants:
- +5s (no charisma)
- FG Halos (including Omega), CX-2, misc. hardwirings
- LG Slaves (no Omega), CX-2, misc. hardwirings
- LG Snakes (no Omega), CX-1, misc. hardwirings
- Empty
As far as combat skills go, he's pretty versatile, being able to use all four races' T1 ships up through BSes competently. For T2 ships/gunnery he specializes primarily in Amarr/Gallente (though he can also fly Minmatar T2 frigs.)
Notable combat ship skills include:
- Amarr Frigate/Cruiser/Battleship 5
- Gallente Frigate/Cruiser 5
- Minmatar Frigate 5
- HAC 5
- Assault Ships / Covert Ops / Interceptors / Marauders all at 4
- Has some carrier/dreadnought support skills (see skill sheet for specifics)
- Capable of training (but have not purchased): Recon Ships, Interdictors, Amarr Dreadnought, Amarr Carrier, etc.
Notable gunnery/support skills:
- AWU / Motion Prediction / Rapid Firing / Sharpshooter / Surgical Strike all at 5
- T2 Energy turret skills trained up to Large Beam/Pulse Laser 4
- T2 Hybrid turret skills trained up to Large Blaster/Railgun 3 (currently training to 4)
- T2 Projectile turret skills trained up to Small Autocannon/Artillery 4
- Capacitor skills maxed
He's also got a fair number of industrial skills/talents, including:
- Production Efficiency 5
- Mass Production 5 (advanced skill at 4)
- Potentially perfect refining
- Some research skills (I don't remember how this works so I'll let you judge for yourselves)
- Can fly transport ships
- All relevant skills for freighter production, including skills for piloting them
Empire faction standings (after effect of Connections/Diplomacy):
- Amarr Empire: 7.59
- Caldari State: 5.76
- Gallente Federation: -0.08
- Minmatar Republic: -1.60
Notable NPC corp standings (after effect of Connections/Diplomacy):
- Federal Intelligence Office: 10.00
- Zoar and Sons: 9.12
- Senate: 8.64
- Imperial Armaments: 8.19
- Carthum Conglomerate: 7.53
- Imperial Shipment: 7.41
Phew... ok, I guess that covers all the relevant details (though I'm sure I've forgotten something.)
Now, I realize that due to the fact that this character has trained a wide array of skills, it's somewhat unlikely that someone who buys this character will be able to put each and every one of them to good use (though you might, he's pretty handy), so I've taken that into account when deciding on a price.
With this in mind, I am asking for 16bil.
I am not really looking to auction it, just to sell, so there is no definite end date. I'm also not in a huge hurry to sell, so I probably won't adjust the price much, if at all.
Obligatory -- ISK goes to me, I pay the transfer fee, etc.
If you have any questions, please don't hesitate to ask. Thanks for looking!  |